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Implements configuration-based textures to the rooms

Thomas Duhamel requested to merge textures_in_config into develop

You can now define block specific materials for each room, with an identifier to re-use through the block and per wall:

  • Albedo color;
  • Albedo map;
  • Smoothness;
  • Normal map and strength;
  • Height map and strength;
  • Occlusion map and scale;
  • Texture tiling.

It includes verifications of the configuration and post-build file transfer of the elements of the demo.

Also:

  • Cleanup of the unused materials and textures;
  • Configuration validator out of the ExperimentSetup class, so it's cleaner.

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